![]() Conserving supplies while still being able to accomplish your missions is a tough balance, and Dark Descent can be truly brutal when you make a mistake. Two deployments later, after fighting off a horde of enemies and losing a man, I was down to 0 ammo and the room had nothing for me. I once cleared a room of ammo the first time I went through a mission, then left the mission with almost 12 ammo. It also means that a decision you made last deployment can haunt you. Leave a motion tracker or seal a door, and it will still be there when you land. Be careful with the actions you do, as most things have permanence in Aliens: Dark Descent. You can also order the squad to do certain actions, and specific members of the squad will be selected for each task based on their traits. Right-clicking will result in the team leader moving to the location with the squad while holding left-click will have the nearest marine point their flashlight in that direction. Once in the location, the squad is controlled as a single unit. All of these means that promoting your troops between missions, training them well, and knowing how to set up squads can greatly increase your chances of success, especially once everything goes horribly wrong (I write from experience here). A squad without a Sergeant will have fewer points to spend on abilities, forgetting a medic means it will take longer to heal, and if you don’t have a Tecker or someone with the Smart-Ass trait you won’t be able to hack encrypted doors. The pre-planning is important, as certain classes or traits synergize well and allow a much higher survival chance as well as being able to accomplish tasks. For each deployment, players will choose members of their squad, outfit their weapons and gear, and then drop them into specific points on large maps that can sometimes take multiple deployments to finish. The gameplay of this game is an interesting mix of tactical RPG, base management, and real-time strategy. However, even when things appear to be truly dark and impossible, there is always hope. This matches the story’s plot, and though I have not fully finished the story I have enjoyed some unexpected twists and horrifying revelations that have come from it. Each mission matters, and it definitely begins to feel ragged and difficult as time goes on. While not an award-winning story by any means, I still found myself attached to the characters and enjoyed how it weaved the action of the missions into the overall plot. While I don’t know if the story of the game is “canon” to the Aliens universe at large, it definitely encapsulates the fear and hope from the series. So begins the true Dark Descent, which weaves a dark tale of obsession, corporate greed, and an alien menace never seen before. After being introduced to Sergeant Harper, a marine who is in charge due to the loss of their commanders, they set to work trying to figure out what is happening and how they can escape or warn other systems. After Xenomorphs and their face-hugging spawn begin attacking the station, Hayes escapes and is thrust into a new leadership position on the grounded USS Ortego, a United States Colonial Marines ship and the only hope for the now-infested planet. As anyone who has seen any of the Aliens franchise will know, the trouble is only just starting. ![]() ![]() StoryĪliens: Dark Descent begins on the orbital station above planet Lethe, with Deputy Administrator Maeko Hayes worrying about a troubling development in the lower decks. Careful work is required to have any chance of survival for the Marines and whoever else may remain on the planet. Facing these nightmares can take its toll, so players must watch out for their soldier’s stress levels in a mission and manage their traumas and wounds when they return to base. Developed by Tindalos Interactive and published by Focus Entertainment, this game is a fresh take on the tactical strategy genre, featuring squad-based real-time missions and a base and troop management backdrop. Aliens: Dark Descent takes players to the planet of Lethe, just as mysterious creatures begin to attack and overwhelm the various human locations. Where there is one Xenomorph, there is always more. ![]() Dark corridors, flashing lights partially revealing scenes of death and gore, and a prickling on the back of your neck as the motion sensor lights up. ![]()
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